
The ideal number of required staff per job can be determined by the number of each job's "ideal patrol areas" it would take to cover the whole "used surface" (the surface effectively used by both rides & guests) of a park.Hiring an Entertainer and having them patrol the area right by the park gate will cause guests to leave in a better mood, which will attract more guests after they leave the map.If it's above $120 per month, then it's wiser to repay the loan quickly. Usually, the best rule of thumb here is to check directly in the finances screen the amount of loan interest paid every month. Scenarios with a loan interest of 10% or higher, are much better dealt with by quickly repaying the loan instead of letting the loan run and drain the park's finances.This allows the player to either make a direct profit (in pay-per-ride parks), or to charge a large entrance fee (in pay-per-entrance parks) at the gates and draw lots of guests into the park's shops and stalls for an indirect profit scheme. This means that the first important direction to take when building a park, is to set on operating several high-profit rides with great guest capacity and excitement ratings: ally shuttle rollercoasters and well decorated tracked rides.As such, it is advised to take great care of the scenario's loan interest (in the Finances screen near the loan options) before setting on a loan strategy. In most cases, players will start with little to no-profit, forcing them to take a large loan, then slowly but steadily recover their finances as their parks get more and more profitable.Most of the flat rides allow very little change in their entrance fee: it's often much better to leave the entrance price as-is, and put effort into rollercoasters and other tracked rides, when comes the time to make a profit.While roller coasters are the big money makers, it’s far better to have a few small rides turning a monthly profit (or good enough to allow the player to charge a decent entrance fee) to help offset some of the construction/landscaping/scenery costs.Before taking on large and costly projects (such as building a new roller coaster), having a basic park up and running is often advisable.In vanilla RollerCoaster Tycoon it is the player’s choice, but from Loopy Landscapes onwards this is predetermined by the scenario.Players should also check whether their park's a pay-per-entrance or a pay-per-ride park, so they can plan their expansion accordingly.Hiring the correct amount of staff members and giving them reasonable patrol areas is often a good idea.


Players should pause the game at the start of each scenario.
